Neon White

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Played on: PC

Neon White came on to the scene and was a quick hit, with its focus on speedrunning and offering plenty of experimentation. For me, a focus on gunplay and speed is obviously a good thing. However, this game wasn’t really offering what I hoped it would.

I did only some mild experimenting with speedrunning and shortcuts, the main draw of this game, but it’s not something I typically care much about, but I figured even if I wasn’t going to try and beat friends’ records I’d still have fun. However, the game had some other drawbacks. My biggest issues were with regards to speed (you move quite slow generally) and jumping. Maybe I missed something, but jumps often felt like they took way too long to come down. Now this is all likely very intentional since cards alter your movement, so cleverly using them is key to getting through the levels. However, I felt so restricted with the standard movement, it made it hard to get engaged. Even when I did get the highest rank by looking for card opportunities, I didn’t feel satisfied with it.

There is some sort of story here, with you playing as an amnesiac who is reunited with several people from his past. When I did pay attention I pretty quickly clicked through, and I soon resorted to fast forwarding through most dialogue. In short, you’re probably not picking this up for the story and the dialogue might make you die of cringe. You are also not here for the guns, their secondary ability is generally the more important part in this game and aiming is a little loose. This game is for speedrunners who want to break games, and for those people this is probably fantastic. That isn’t me though, and after getting through around 20-25 levels and an hour of gameplay, I decided to move on from this one.

Verdict

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